While facing a wall, hold Forward while airborne to wall climb.Īctivating Healing Ofuda interrupts reload While facing a wall, hold Jump and Forward to wall climb. Healing Ofuda ammo UI element is displayed below the crosshair. Setting this to a lower value reduces the maximum view angle for acquiring a target.īarrier Field deactivates when player presses the button again.īarrier Field deactivates when player stops holding the button. Setting this to a lower value reduces the maximum view angle for acquiring a target.Īdjusts the targeting sensitivity of Healing Ofuda. Kitsune Rush cannot be cancelled mid-animation by stuns, but getting killed or hacked mid-animation does.Īdjusts the targeting sensitivity of Swift Step.Speeds up the charge time of weapons, such as Storm Bow and Healing Blossom.Works on abilities which have a rate of fire, such as Storm Arrows and Whole Hog.Functions with Beam-type weapons, such as Tesla Cannon, by increasing the tick rate.Constructs, like Torbjorn's Turret and Junkrat's Rip-Tire do not receive any benefit.B.O.B receives the benefits of Kitsune Rush.Terrain-like objects, such as Mei's Ice Wall and Cryo-Freeze and Lifeweaver's Tree of Life, can block the deployment of Kitsune's Rush, regardless of whether the ability is from an ally or an enemy.Kitsune Rush's deployment is not impacted by barriers and will pass through them.If Kitsune Rush goes down a ledge, it will deploy along the ground beneath regardless of height. The fox can jump walls roughly up to Kiriko's height, but it will not cover gaps.If the fox hits a surface at a low angle, it will slide along it, maintaining its original direction, instead of stopping.Whatever path was laid prior to collision with terrain remains in effect. Kitsune Rush's deployment is completely stopped if the fox spirit collides with terrain.Protection Suzu can affect allies through walls and floors as long as their bodies are sticking through them.Damage portions may still be prevented, but the effect will not end: Effects known to be completely unaffected by Protection Suzu.Knockback's and knockups, such as Soundwave.Effects known to prevented but not removed by Protection Suzu:.knockdown, sleep, freeze), such as Earthshatter, Sleep Dart and Blizzard Damage over time effects, such as Dynamite, Venom Mine and Junker Queen's wounds.Attached objects, such as Jagged Blade, Sonic Arrow, Magnetic Grenade, Pulse Bomb and Sticky Bombs.Anti-heal, such as Biotic Grenade and Rampage.Effects known to be prevented and removed by Protection Suzu:.Protection Suzu, if thrown straight up, takes 7 seconds before it will impact the ground and trigger.Area healing alone going through is not amplified. Amplification Matrix affects all healing dealt, if the projectile passes through it.The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the explosion is unaffected.Protection Suzu does not work on constructs like Torbjörn's Turret.Protection Suzu will knock back opponents slightly if they are in the area of effect.Abilities, such as Chain Hook, will pass through them. They are not targetable by enemies and become non-physical. Protection Suzu makes allies phased out, making them immune to most negative effects and damage.If Genji's allies stand in their path, they will be healed. Despite Deflect switching ownership to Genji, yellow ofudas will still try to seek their original target.They are still limited by their max homing range. Healing Ofuda will continue to home on targets even when they teleport or become untargetable by enemies, such as a Shadow Stepping Reaper or a Moira using Fade.The max range for Healing Ofuda is the same as Swift Step, so you can use the indicator for that ability determine if your Healing Ofuda will home in or not.All 10 Ofuda are restored, regardless of how many Ofuda were left in the clip. Healing Ofuda automatically reload when they are not in use or the clip is emptied.Healing Ofuda are destroyed upon impact with the terrain whether they were homing or not.Blue ofuda can still heal an ally if they walk into the missed ofuda's path. Yellow means they are seeking the allied player. The color indicates whether they are homing in on a target. After being thrown, the talismans are either yellow or blue.This setting can be changed in the options. If you don't want to use all 10 Healing Ofuda, you must press again to toggle off. Default behavior is a toggle, meaning pressing the button will cause Kiriko to hold down the ability.Healing per second: 130 (~76.5 overall w/ recovery).
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